For my animation class, I've had the pleasure of creating a "take" animation of my character MoonShine! This one took an extra long time because I made the genius move of creating a character with about 3 or 4 moving parts that react differently from eachother as my FIRST homework assignment.
Below are the starting keyframes for MoonShine. I wanted every piece of him to react differently, from the planets drifting into orbit, to her crooked arm falling to the ground after impact. Pose-to-pose is my go-to for animating characters, but I often animate inanimate objects with the follow-through technique. For my first "major" linetest animation, I knew it would require a lot of frame drawing, but I didn't anticipate the amount of redrawing required to make this animation the best it could be.
Most of the time spent animating was dedicating to drawing inbetween frames during the rough animation process AND the clean-up process. I was definitely a messier way to animate, but considering I'm still learning the process..,,.
cut me some slack, darn it
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