08 June 2026

Gog Skatin' on the Board!


 Look at her go, look at her skate! It's George with her iconic trick; "The Wha-buh-WOAH!"

19 May 2026

Max Finally Eats His Vegetables

Pictured: Sam feeding a plate of random vegetables with googly-eyes dressed with ketchup to his rabbity partner/lover rabbity thing, Max.

Please, help me. I've been in a MASSIVE Sam & Max mood the past month and it

19 February 2026

Candy Highway Animation Test - Lip Sync

This is an animation linetest I created for my university's classwork in which we were tasked to animate over a slice of dialogue audio. The audio we were given was a spoken excerpt from Gollulm of Lord of the Rings, in which he denies the blame for "Golluming All Over the Damn Place". 
 

The classwork required me to draw about 8 different faces I could use to enunciate the specific words and letters in Gollum's dialogue. Now, being an animation student with an almost terrifying love of the arts, I wanted to push myself to make the linetest more visually appealling by using not only a head with hair, eyebrows, but her body too, the whole shabang.
 
I also wanted to differentiate each expression as much as I could whilst still making them seamessly connect to eachother.
 
 [Pictured: Base sketches of the expressions. Started with heads first before moving onto the body!
 
[Pictured: The finalised expressions used for the animation. Look at those gompers!!

05 February 2026

MoonShine Expression Test - Surprised



For my animation class, I've had the pleasure of creating a "take" animation of my character MoonShine! This one took an extra long time because I made the genius move of creating a character with about 3 or 4 moving parts that react differently from eachother as my FIRST homework assignment.
 
Below are the starting keyframes for MoonShine. I wanted every piece of him to react differently, from the planets drifting into orbit, to her crooked arm falling to the ground after impact. Pose-to-pose is my go-to for animating characters, but I often animate inanimate objects with the follow-through technique. For my first "major" linetest animation, I knew it would require a lot of frame drawing, but I didn't anticipate the amount of redrawing required to make this animation the best it could be.
 

Most of the time spent animating was dedicating to drawing inbetween frames during the rough animation process AND the clean-up process. I was definitely a messier way to animate, but considering I'm still learning the process..,,.
 
cut me some slack, darn it