19 May 2026

Max Finally Eats His Vegetables

Pictured: Sam feeding a plate of random vegetables with googly-eyes dressed with ketchup to his rabbity partner/lover rabbity thing, Max.

Please, help me. I've been in a MASSIVE Sam & Max mood the past month and it hasn't gone down yet, thanks to Sam & Max Hit the Road on my PC and replaying Sam & Max Save the World - Remastered on my Switch (Amazing game and remaster despite the rewriting of a few dirty jokes by the way. Please check it out!). 
 
The point-and-click adventure game genre has really sparked my interest in game design again. It's amazing how much you can do with only a mouse and a left-click button as your games controls. For that reason, I believe they're the most accessible forms of games, especially as a first game for someone who has never playeed them before! Except for the ludicrous solutions to puzzles. There will always be atleast one or two puzzles in even the best point-and-click games where the solution made me go "Oh my god, really?" or "That is so stupid. Oh my god.". Either way, it's a testament to how god's only limit of assistance and guidance is through the medium of point-and-click adventure games. 
 
Anyways! Give it a month or-so and I'll be back to loving Skullgirls or ENA or whatever flavour-of-my-menstrual-cycle I feel like wearing today.
 
This took me a few weeks to finish in-between the uni and part-time work stress, but it's all finished! I wanted to try a softer, more texture-reliant illustration. It also served as practice for somewhat cleaner lineart!

Pictured: Lineart version of the artwork.
 
Pictured: Original base sketch.
 
 I originally wanted to have max say "Atta boy. Now eat your veggies, FUCKER.", but I decided against it because I'm far too scared to include swearing in my artwork. Be nice to me!! I'm still figuring out my brand identity, damn it!!

23 April 2026

Sam??? Whaht arre youo >doign???../.????

I was drawing a bigger-than-usual Sam and Max piece, but to keep myself focused and to attain my own deviating attention, I really quickly drew up a small Sam and Max sketch. I tried my best not to care too much about the style here. I realise I'm much slower with drawing fanart than I am with original art because of this fact.
 
Here! Below! Forsooth! Here's a extra version of the drawing as I originally intended to frame it,  but I ended up keeping the whole canvas because it kind of changes the tone of the piece completely. It went from. "Oh! Hello!" to "Uh oh, you weren't supposed to see me. 
 

 
(Here's a tease of the bigger artwork in question btw)



09 April 2026

COMMISSION - A Pyukumuku and a Mega Dragonite have a meaningful interaction.

Two months ago, I was commissioned to draw a Pokemon themed illustration of "Pyukumuku greeting a wild Mega Dragonite telling it to fuck off". Two months of stressful part-time jo work nd uni assignments getting in the way and it's FINALLY done!
 
A great, big, THANK YOU to alexthedragonrose for commissioning me, aving th patience to wait like, two months fo this to be finished and being a kind friend way back in college! I hope to work with u again!

05 March 2026

Beck and Wilbur at School - Alternate Designs

 Just an old, simple little drawing of Beck and Wilbur as classmates in a school! I have this idea of a more "normal" take on the characters. Rater than Beck being 9 and Wilbur being uuuhhhhhhhh, they're both around mid-late teens and they attend the same class.
 
This also served as a chharacter design pracrice of seeing how far I could stretch these characters designs into soomethig different whilst still being recogniseable as themselves. Wilbur would be the angsty, quiet teen, typing and writing records on her phone as if it was her spellbook, whilst Beck would obviously be the outdoorsy girl who likes to climb around building gleefully (Neighbours wouldn't mind. For the most part.).
 
 
I tink of these two like this a lot, most likely until I actually put time into writing and drawing more stuff for it to sstand on its own. Let's hope that happens eventually. 

03 March 2026

Olyve on da Whiteboard

University stress was getting to me....

..Needed to draw Olyve to make me feel better,.,



I'm pretty happy with her design, but I think I'll remove the jacket. Those beautiful, chubby shoulders deserve sunlight and air! This lovely little whiteboard doodle also gave me the idea of Olyve having energy and paint grenades shaped like... Olives! I may or may not give her a bow just like Beet... I might give Olyve a unique scrunchee instead. 

As for her gun, don't worry- It is also, most definitely shaped like an olive.

19 February 2026

Candy Highway Animation Test - Lip Sync

This is an animation linetest I created for my university's classwork in which we were tasked to animate over a slice of dialogue audio. The audio we were given was a spoken excerpt from Gollulm of Lord of the Rings, in which he denies the blame for "Golluming All Over the Damn Place". 
 

The classwork required me to draw about 8 different faces I could use to enunciate the specific words and letters in Gollum's dialogue. Now, being an animation student with an almost terrifying love of the arts, I wanted to push myself to make the linetest more visually appealling by using not only a head with hair, eyebrows, but her body too, the whole shabang.
 
I also wanted to differentiate each expression as much as I could whilst still making them seamessly connect to eachother.
 
 [Pictured: Base sketches of the expressions. Started with heads first before moving onto the body!
 
[Pictured: The finalised expressions used for the animation. Look at those gompers!!

05 February 2026

MoonShine Expression Test - Surprised



For my animation class, I've had the pleasure of creating a "take" animation of my character MoonShine! This one took an extra long time because I made the genius move of creating a character with about 3 or 4 moving parts that react differently from eachother as my FIRST homework assignment.
 
Below are the starting keyframes for MoonShine. I wanted every piece of him to react differently, from the planets drifting into orbit, to her crooked arm falling to the ground after impact. Pose-to-pose is my go-to for animating characters, but I often animate inanimate objects with the follow-through technique. For my first "major" linetest animation, I knew it would require a lot of frame drawing, but I didn't anticipate the amount of redrawing required to make this animation the best it could be.
 

Most of the time spent animating was dedicating to drawing inbetween frames during the rough animation process AND the clean-up process. I was definitely a messier way to animate, but considering I'm still learning the process..,,.
 
cut me some slack, darn it 
 

08 January 2026

Spooky... . what are u hidign???

I've been on a horror game binge with Dead by Daylight and Five Nights at Freddy's since December. those twpo games eventually got me hooked back on Spooky's Jumpscare Mansion (alternatively; Spooky's House of Jumpscares if you hate legality). I used to draw Spooky a ton as a kid, her design was actually my first lesson in learning that mimicking simplistic artstyles is a tremendously difficult thing to do. I tried drawing an accurate Spooky as quickly as I could, muppet hands and all! Eventually, I gave up and drew a more "tysartb00k-ish" Spooky in about thirty minutes.
 

[A fully coloured spookums.]
   
[Wait where did she go??? she was RIGHT infront of me!!]

16 October 2025

Symmetrical Candy Highway

I usually heavily dislike practicing symmetry in my artwork. It's nothing against the practice itself or artists that utilise it in their artwork, I only heavily dislike it in practice with my own artwork. It feels unnatural and inorganic to me, even creepy if used on a human being.

However, after following a collection of symmetrical illustrations drawn by "3DROD", I felt inspired to draw my own featuring the tag-n'-dash queen herself; Candy Highway! 
 
 

Link to one of 3DROD's symmetrical illustrations: 

 

 

25 July 2025

Here come the Mushtroupe!

 Uh oh! Here come a real mean stack of mushrooms! It looks like they been business, keep watch for their cannons! Knock their helmets off and they're as harmless as snails.


A triplet of some weird lil mushroom guys with mushroom cap-cannons. I tried a different method of drawing this time, opting to draw a character graphic as fast as I could whilst ignoring my perfectionism that often gets in the way of my art production.

I really like how it came out, even if the form could be a bit too loose for other people to enjoy, I suppose it was also a realisation that I most enjoy drawing if I'm drawing FOR me and I'm currently conflicted on whether or not I want to lean into that mindset all the way or balance it out with a more "professional" mindset where I take other sets of eyes into account.

 


[Flat colours version. Typically when I draw for fun, I always draw the lineart alongside the colouring process. I like to think of colour and lineart as one in the same when I draw. I think the results often end up prettier when I draw like this.]
 

[Lineart-only version. Whenever I draw a character illustration, I always want to keep the base-sketch visible. U think it compliments the lineart and I always loved seeing the blueprints of a drawing within the final product. If you want a great example of this, please look at the Skullgirls character lineup artwork. Great stuff all around.]
 
 

[Background-only version. I loved drawing the nuclear blast for the background. The Mushtroupe are nowhere near threatening by themselves, but I think this background elevates the intimidation by a whole 2%. I drew this without any sort of skectch-blueprint either, only because i thought of it on the spot and it's how I typically colour.]

05 June 2025

Lapis Lazuli Sketch

 I missed Steven Universe a lot recently, specifically the character of Lapis Lazuzi! I always loved how neutral of a character she was in the show before fully joining the Crystal Gems. Whenever there were moments where she rejected the offer, I was never angry, just disappointed like "Aw man, I hope she comes around eventually." 
 

I really wanted to try and capture the elegance of her character and role in the story and I think I did okay! Are the baggy bottoms too low? Yes. Did I intend for that? No. Do I want to change it?
NOOOOOOOOOOOOOOOOO.
 
drawingn watere is hartd